The Old Kingdom
by Dave

T'Klendathu

Here is some info about Eastern (Old Kingdom) Landsrue, which used to be called Beltisheim. Perhaps some info on Kessel or Dalrys or even Peim'l which is the only coastal port in the east. Also there is the border town of Dunedain, which is technically in Wundt (a southern border country) that is administered and "protected" by Landsrue.

Kessel is the ancient capitol of Beltisheim, which was moved to Landsrue. It is an older, beautiful city athwart several land routes. It is on an escarpment that is in the middle of some of the best farmlands in the north. Kessel has a one hundred foot tall tower (The Eye of Light), made by the dwarves as a thanks offering over three hundred years ago. It looks out over a vast, flat mostly farmed plain, beset with small creeks and rolling hills. It is the oldest settlement in L'rue.

Kessel produces most of the food for the old kingdom, its farmlands produce the largest horses and the fattest fruits in the North. It is a land of intricate ancient farms and holdings, each bordered by huge bocage-style hedges and stone fences. Administering this bunch of stubborn, independent folk is quite a task at times. Kesselmen are the gascons of L'rue.

The King and the Marshal are Kesselmen.

Dalrys is on the Gwahirrin River, formerly a small fortified town that has burst its borders and now rambles along a series of chalk cliffs on the river there. More farmlands and orchards, with a smattering of mines to the north of it. Dalrys has had to deal with the orcs, and gnolls more than once, there are the Dalrydic Rangers there, who are fostered from the communities there. One cannot own land unless a tithe of service has been done with them. It is said that Dalrydders are somewhat closemouthed and taciturn. Which is odd, since Sagron, the Lady of Sagacity and Knowledge, was from nearby. There is a shrine to her there.

Peim'l is a large, sprawling port connected to a small chain of inland towns. It is one of the only places on the eastern shore with a protected harbor and a gigantic, ancient breakwater, built by the Earendil (sea elves) way, way back and rebuilt by the B'sheimers. A rough edged place, and subject to occasional forays from over-eager or incautious Northmen from time to time. Peim'lers are also very generous and friendly people.

(Note: there is also a nomadic group of tribes that journey to the sea every spring, building small communities and living off the ocean, fishing from small skiffs and dories. Their communities move with the fishing. When winter comes they smoke all their fish, pack up and go inland again, living on the rivers and swamps inland. They are being assimilated slowly as time goes by. They are called the Tumbrel folk. They speak a very weird language, and worship a water deity. They keep to themselves and have some odd ideas about property. Every once in a while they get blamed for crop failures or pox or something.)

Dunedain sits on the north bank of the Bakuge River, and was once the location of some large horse fairs held in the spring. It also is on a ridge that contains a large amount of tin, iron, silver and copper (I almost wrote brass here, oops). This caused some of L'rue's nobles to be concerned for the well-being of its citizens and of course some skirmishing and political posturing resulted in Wundt, a collection of small cattle and horse ranches, to lose one of its few real towns. This was long enough ago that it is mainly a grumbling thing, although passions can flare at times. This area produces archer levies for the King, the Dunners use a terrible horn and yew recurve bow. In the right hands, this is a powerful instrument for hunting or fighting. It is a mixed area, the nobles and church Knights are from L'rue and the peasants and freeholders are mostly descended from Wundtmen. There have been troubles there in the past.

In the times of the Old Kingdoms (over 200 years ago) this area was known to have been a haven for centaurs. Before that there are rumors that it was an elven stronghold. There are still large tracts of first growth forest there.

Tellek. Tellek sits athwart a rising peninsula of rock that looks over the Great Eastern Ocean. The Tower of Tellek is there, said to have been built to keep Watch. It is visible day and night, being made of a clean, white stone hung with lanthorns and prisms.

Sources differ as to what the Tower Stewards are watching for. In any case, this is a small magistocracy, unbeholden to L'rue or anyone. The local stone is white, and so is the city as well, rising in very curvy ways up to the central spur.

Tellek supplies very solid, very well trained scholars and advisors to a variety of nobles, princes and kings. Astronomers, alchemists, philosophers, some of the infernal new sciences and soothsayers-all can claim some pedigree connected to Tellek.

There is some debate about the rivalry between the schools there, the Biblioteca, and the Ramsgate equivalent--the Mages Quarter. There is a rivalry, but Tellek has far more students, mages and infrastructure than the others. Most visitors and tradesmen never get past the lower areas. The city is lit at dark, and can be seen from miles away on clear nights, a glittering spire, lit with greens and blues, which rises above the mists.