Nearly every craftsman in Landsrue is a merchant, trading out of the ground floor of their house. Houses are 4 stories: Ground/shop, First/common room, third/bedrooms, fourth/servants. Not all crafts need the protection of a guild, or there are too few to form one. Each shop is a stall, fronting the narrow street, with horizontal shutters that open up and down. When open they are an awning and a counter-respectively. At night they are closed and bolted. These streets are very, very weird looking at night. No windows at your level, all doors. You can walk right up and watch various folks working, when they are open. This tells you a bit about the merchants too, like are they neat, are they busy, do they have many apprentices and so on. When you stop near one, they will bail out and press all kinds of merchandise on your for your perusal. One Guild rule is that they cannot approach you if you are at other folks stalls, and you are more than two bowstaves from the counter.
Related crafts tend to congregate on streets. Grocers, chandlers, leather merchants, shoemakers etc. Hatmakers, candlestick makers, food purveyors, oil merchants, pastry cooks, wine sellers, beer sellers. Coal sellers, saddle makers, hay merchants, barbers, furniture menders, dish menders, clothes menders1 (these last three are itinerants).
There is a wine crier, who tests wine at taverns and offers samples and prices to the public.
There are over fifty different vintages of wine.
There are guild inspectors making snap inspections.
Helmetmakers, armorers and swordmakers are near the smiths, who supply armorers with wrought iron and steel. Other crafts supplied are cutlers, nail makers, pin makers, tinkers and needlemakers.
Goldsmiths are at the top of this craft. Some are solitary, making and selling silver ornaments, using little gold. Some have gold, and an apprentice and will fabricate small items. The most prosperous have shops with multiple workbenches, a small furnace, an array of anvils in all sizes etc. Yet the bulk of a goldsmith's work is in silver. Usually hammering the metal over wooden forms, with the master adding the final touches.
The numerous tanners of the city occupy two streets south of the river gate (peeeugh). You can see masters and apprentices scraping hides over a beam, outside. Since various forms of shit are used to soften the hides (dog & chicken) this place smells. There are also arrays of barrels and vats used for curing hides. Very busy place. Tanned hides are pricier, with whitened oxhide and horsehide being the most expensive.
Taverns provide gaming and prostitution. The dicemakers guild being very important at better places.
There are many mills, most owned by the church or the king or a local lord. Some are on barges. Some are animal powered, which work in all weathers.
There is a horsemarket-colts, sedate palfreys, huge chargers, mares with foals and oxen are sold, aside from the voluminous amount of farm animals for sale in the other market areas. The horseflesh in Landsrue is the finest in the north. This market is open on Fridays and fair days. The horsemarket is located at the Westgate Market, by the Saddlers Street.
People shop for their food every day. These places are crowded by knights, soldiers, burghers, peasants, ladies, servants, all haggling, arguing, examining and testing the goods. The big surges are morning and just after noon. You cannot purchase out of a wagon, unless it is in a market place. Guild Rules.
And they are displayed, plows, saddles, bows, felling axes,
sickles, many toothed harrows, wheeled plows etc.
You can try these out, and they have warranties too-Guild Rules.
1. Often mended used clothes look so good they may be mistaken for new. The difference is they aren't pressed and arrayed like new clothes would be. Guild Rule.