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Being a Hierarchy of Positions
Within the Church
by Dave
T'Klendathu

At their summer encampment before the Battle of King's
Ford, from left to right, an unidentified
knight of the Tower; the Seneschal Sir Frederick de Aldored,
Bearer of the Seals of the Mithrandic Church; Lord Paul,
Marshal of the Church; and one
of his squires, Geoffrey Fields.
This is a brief sketch of the major offices within the Church Militant,
which of course fall into various duties and Commanders in the realm and
domain of the lands of the King, Artis Cornifex I, being in the environs
known as Landsrue and the protectorate of Wundt.
Archimandrite
The first Archbishop of the Church. The word and dignity of
the Archimandrite yields only to the King in the field, and then
only where the aims and principles of the Church do not conflict
with the material concerns of His Majesty. He is the King's personal
celebrant and advisor on the spiritual realm. He is the Counselor
General and Senior Officiant of the Archbishoprics, Abbeys, Monasteries,
Chapter Houses, towns and anything bearing the Church's sigil.
He is the Word and Deed of all matters of the Church and the
First Justice within the Church's legal system. He is the senior
knight and highest ranking Commander of the Lord of Light's Militant
Arm. He is generally granted the distinctions and attendances
of an Earl of the realm in secular matters. His fiefs are
the Landsrue Town Library, the town Priories West and East, and
the Royal Chapel in Castle Rising. The First Archbishop is generally
drawn from the prestigious and demanding See of Landsrue Town.
The Archimandrite is elected by a Convocation of the Church's
Abbbots, Abesses, Archbishops and representatives from the Orders
Militant. The Archimandrite serves for life.
Grandmaster
The leader of the Church Militant. The First Sword is selected
by the Grandmasters Ordinary of the Militant Orders who serve
the Church. The authority of the Grandmaster Exalted yields only
to the Archimandrite on the field. He is the Archimandrite's
personal sword, escort and Champion. He is generally granted
the distinctions and attendances of a Duke of the realm in secular matters. He leads the armies of the Church when in the
field. He is senior over any brother Grandmasters from the various
arms of knighthoods within the Church like the Orders
of the Tower, Stars, Holy Flame, and Golamira, and other
Arms of the Church Militant.
Seneschal
The Seneschal is a distinction granted to a knight par excellence
within the body of the Church Militant. His military duties include
the control of the mints and dispersal of the Church's revenues
where military matters are concerned, the maintenance and keeping
of the Holy Liveries of Mithras (The Septagrammaton), advising
and supporting the Grandmaster when he is present, and standing
in his place when he is absent. The Seneschal can act as
the Archimandrite in military matters, but has no jurisdiction
over any of the non-militant service orders. The Seneschal bears
the Seal of the Church for the Archimandrite and is the Church's
representative at court. He is also charged with the correspondences
of the Church between its Orders and any nations, countries, or
interests that it has abroad, save only the personal missives,
which are handled by the Archimandrite's Secretary of Chambers.
The Seneschal carries the Septagrammaton into battle, and shoulders
the responsibility of being the rally point of the vanguard of
the Lord's army. He is the right arm of the Church. He is generally
granted the distinctions and attendances of a Baron of the realm
in secular matters
Marshal
Keeps and maintains the Horse Farms, the Armories, the Grainaries,
Forges, Mills and anything that can logistically be used in the
pursuit of fielding the army of the Lord of Light. Essentially
the Quartermaster General of the Church. The Marshal is responsible
only to the Archimandrite, Seneschal or the Grandmaster. The
Marshal can act in a limited capacity for the Seneschal, and
in the absence of either the Grandmaster or the Seneschal is
the Senior Commander on the field. The Marshal is the Church's
Champion, as his sword is the first into any fray, and his responsibility
is to be the example and proof that a Knight of the Church 's
honor and bearing are second to no other. He issues the rules
and conditions for the Commanders (Rules of the Order). He traditionally
commands the vanguard.
He is the First Knight and sets the standards for knighthood
and service for the Church. One of his brother knights is occasionally
appointed as an Undermarshal, which is usually at temporary assignment
for a specific purpose. He is generally granted the distinctions
and attendances of a Baron of the realm in secular matters
Kasaliers
Kasaliers are farm managers who breed, train, maintain and
condition the horses, mules and food animals necessary for the
Church's mission. They answer to the Marshal and are knights.
Some of them are sinecure for long service or knights who can
no longer fight or ride. There is a Master Kasalier under the
Marshal who is in charge of the camp and baggage train.
Drapers
The Master Draper supervises the resources and manufacture
of cloth, tack, or any thing that requires cloth or leather.
He is over all the drapers who serve the Church, who are usually
Sergeants.
Master of Sergeants
The Master of Sergeants is charged with the livery and maintenance
of the Church's sergeantry, the keeping of the lists for service
and duties for those who answer the Church's call as soldiers,
is charged with keeping the household accounts for the various
service orders and the training facilities for recruits. He is
usually a knight raised from the sergeantry of the Church for
valor and service.
Commanders
Each Commander is a Church Knight Banneret (Thick Pennant)
specifically appointed to provide protection and service to their
county, specifically March, Karlsbad, Dalrys, P'eiml Town, P'eiml
Port, Kessel, Landsrue Town and some smaller chapter houses
that guard highways, fords, moveable Faires and preserves such
as the Ancaster horse farms. They are charged with areas where
there is not a strong presence of law, or where a neutral
non-political force would be more welcome, and also they are set over
assets critical to the Archimandrite such as the Church Mints,
Armouries, Grainaries, Mills etc. They are the law in their
domain, and are answerable to the King in regard to secular
matters, and the Archimandrite in nonsecular concerns. They assess and
wield the power of Low Justice; levy labor tolls; recruit and
train yeomen for the Church; pursue the lawless; maintain, plan
and complete works for the public good; support the poor; protect
and nourish any Church entities in their fief; and provide for
the weal of the Kingdom and Church.
The domain of Landsrue Town is a specific responsibility which
is sharply defined by the gates of the East and Western walls.
The two Knight Bannerets who ward these portals are under the
aegis of the Archimandrite there.
The Commanderies of P'eiml are specific to the Coast Eastern.
Whereas this is a mixed area, the town Environs and the sea
lanes off the coast are guarded respectively by the serjeants
and marines that serve as yeomen for the the Warden of the Coast.
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